This document will give you the information to properly animate sequences from the sprite sheets. First, each row in the sprite sheets is a separate sequence; a separate animation. For each frame of the animation, there are specific transformations and such associated with it. That's what this text file is for. Sequentially, the frames are ordered into a table and separated based on the sequence they appear in. First field is the width of the frame, then the height. Essentially, you copy this much of the frame. Following are the X-Translations and Y-Translations. For these, it is how much the frame needs to be moved along the X and Y axes to be properly positions. Negative for X means left, positive right, and negative for Y means up, positive down. Then is the time in milliseconds. Not too much to say about that, but following are notes; these will mostly be ignored, but some frames are callbacks to code execution, holding for a special effect (usually HP reduction or dialogue). For these, you can set the time to zero, or you can set it as the stopping point of the animation, or whatever. Also, sometimes multiple frames need to be combined. In this situation, you... Combine the noted frames into a single one. Yeah.

Sequence #0
 _________________________________________________________________________
|  #  | Width | Height |   X   |   Y   |   Time   |         Notes         |
|-----|-------|--------|-------|-------|----------|-----------------------|
|C0000|     96|      64|      0|      0|        16|                    ---|
|L0000|     96|      64|     48|     32|__________|_______________________|
|_____|_______|________|_______|_______|


Unused set of frames.

